From the Readme:
When I first unpacked the original, stock Terrain textures of CMFI, in the search of something to be modded and improved, I realized that the development team had gone on steroids as compared to CMBN. I sighed, in disbelief, staring at the beauty of a work well, very well done, possibly way out of my scope as a modder. Thus, I said to myself, well, bud, just play it, then.
And I played it, sure I did, but after some time, I found some features, some textures that could, (should, from a modder standpoint…) improved. I could see a tiny possibility there.
I make mods for myself, because I have fun in the process. I wish you could feel what I feel after a new texture is loaded in the editor and feels like an improvement. Addicting sensation. But this was a daunting task. A difficult, frustrating one…a challenge, and well…I love challenges because they help me improve and learn.
So here you are, my humble attempt at improving something made by pros, something made by people who know how to make games shine.
Hey Aris, if you read this, great job all around. On everything. Don’t know how you do it, but man am I thankful. You are a work of modding art my friend.
Thanks tytyharhar, much appreciated, glad you like it.
Hey Aris, I got a quick question for you about the alternative hulls and decals for your vehicle mods…how do you get them to work? Do you have both in the Z file at the same time and they will load both, like alternating which tank is plain or whatnot, or do you only put the variant decal in the Z folder and that is what you get? Thanks!