1. amended textures to change the in game stream tiles water colour from blue to brown
2. amended junk, debris and rubble models and textures
3. amended rural wall textures more in keeping with the game ground tile palette
4. tagged textures to added street scene rubbish.
Tag is squalor. To activate the tag just add the enclosed txt file to a scenario
This tag amends ground hard, ground mud and ground sand tiles to the new visual
5. A wooden bridge
This model is from RT, and has been retextured to match the game ground tile palette.
The model over-rides the 48m steel rail bridge, and so use that option in the editor in conjunction with the mod.
You will need both parts of this mod, insure part 1 is named RezPack.part1.rar and part 2 is named RezPack.part2.rar (in case the upload renames the files which I believe it does).
Enjoy!
]]>You will need both parts of this mod, insure this part is named RezPack.part1.rar and part 2 is named RezPack.part2.rar (in case the upload renames the files whic I believe it does).
Enjoy!
]]>
For the creation of this mod, possibly the most challenging I have ever attempted (and I have not finished, far from it), I have tried to find and use photoreal textures of mud, dirt, soil of any type, all of them Hi-Res but trying to keep a balance with performance. HD looks gorgeous but this is a wargame not a postcard! It has taken me many many hours and hundreds of tests to find something that improves vanilla CMFB. Wasn´t easy. Battlefront terrain textures are way better than in their first CMBN.
I consider this to be version 1.0. I still will include more textures in the future but the task is often daunting, so I will leave it at 1.0 for now. Stay tuned though as I will update it not far in the future. I know there are certain textures that are still to be modded. If you like the mod you will have to be patient;).
This mod is released with no shader modifications of any tipe. It´s just textures.
I am sure some of you would love to have certain textures slightly or totally modified. Sorry, this is what you get. I like it this way, and what I don´t I will improve it in the future. Enjoy what you get
I would like to give Worghern a big THANK YOU. He was kind enough to allow me to use some of his textures (snowy roofs) in this mod. They look gorgeous. It´s so nice to have such talented artists in the community.
INSTRUCTIONS:
WELL, LET´S GO COMMANDER!
You have to download 3 files:
a. Aris CMFB Terrain Mod A
b. Aris CMFB Terrain Mod B
c. Aris Terrain Mod Grid (This is optional)
Go inside the Data folder in you CMFB installation and create a new folder called “Z”. Extract both “Aris CMFB Terrain Mod A” and “Aris CMFB Terrain Mod B” to Z. If you want the snowy terrain to have a grid for improved visibility then unzip “Aris Terrain Mod Grid” and overwrite the textures in “Aris CMFB Terrain Mod B”, (I have tried to create snow tetures that improve visibility in contours and slopes anyway…).
That´s it. Done,…phew,…hard, huh?
IMPORTANT Note:
This mod was tested and made using Benparks white trees. I strongly invite you to download them. They blend nicely with my mod. Good job mate.
Aris
7th of May,2016
plus:
– Winter Mod Snow shaders.
– War Movie ADVANCED Winter Mod Shaders Pack.
– Additional Winter Mod grounds (marsh, deep marsh, cliff, heavy rocks rubble, mud, ford).
– Additional Winter Mod doodads (clover, crop1 short, crop2 short, marsh gras. marsh reeds).
– Snow rails.
– Winter Mod Crates.
– Winter Mod Stumps.
For complete winterised CMRT scenery, download also Winter Mod Roofs Packs!
Additional enhancements
– Aris HD clouds modified for War Movie ADVANCED Winter Mod.
– Aris winterised Horizons modified for War Movie ADVANCED Winter Mod.
– Overcast clouds for Winter Mod.
– White, grey, dust and black smoke optimised for War Movie ADVANCED Winter Mod.
– Worldbox sky, haze and tick haze gradients modified for War Movie ADVANCED Winter Mod.
Installation:
– Place the Mod in “z” folder.
– War movie ADVANCED TERRAIN PACK mode must load last! Put additional “z” letters in front of the mode folder name if needed.
Troubleshooting:
If You are experiencing problems, delete the Winter Mod from the “z” folder!
Thanks:
– Aris, for providing beautiful clouds and horizons textures.
– Battlefront, for making this unique game.
For more info and complete list of vehicles, infantry and scenery CMRT Winter Mods visit:
http://community.battlefront.com/topic/121301-cmrt-winter-mod-thinktank/
]]>— Dutch style city road and pavement. Replaces paved roads and one of the pavement textures.
ISSUES (map makers in particular should read this):
— This mod will not look optimal on existing maps as, due to the addition of kerbs, proper use of the appropriate segment, its placement and orientation is vital. This is not always the case on existing maps.
— The kerb and pavement effect also works best when used together exclusively. This, also, is not the case on most existing maps. So, when creating new maps using this mod, avoid mixing in different types of paved ground, as the end result will not look good. Also, when used together, make sure you put a pavement tile underneath each road segment as well. Remember, the Dutch like things neat and tidy!
— Many road configurations (for which the game’s road system often just isn’t designed) were always easy enough to fake with the stock roads, without it being too obvious. Once again, due to the kerbs, not so much with this mod!
HOW TO INSTALL:
1) Place the “Juju’s Dutch city road & pavement mod” folder into your ‘Z’ folder.
HOW TO DELETE:
— Remove the “Juju’s Dutch city road & pavement mod” folder from your “Z” folder.
GAME COMPATIBILITY:
— Intended for CM:BN’s Market Garden module, but can basically be used in any CMx2 game.
PROGRAM USED:
— Good old Photoshop 7.
DISCLAIMER:
— This texture set is released for free in-game use to the CM community. Alteration or modification to any of the files contained here in, and/or subsequent posting of this mod pack for download, is okay as long as I’m given credit.
Juju, December, 2015
]]>See Part 1 for details.
]]>See Part 1 for details.
]]>
CMRT: Winter ’44 – Compilation mod
I present to you a modification for the game in the winter scenarios.
I present to you a modification for the game in the winter scenarios. Mod contains winter textures of the earth, buildings, uniforms of soldiers, cars and guns as well as sounds and interface.
The following mods were taken as a basis:
Mod structure:
Test map with all units
Test map with Hungarian units
How play Hungarian?
Just add tags [vengr] in scenario. Dont work in QB. For QB need unpack BZR with Hungarian skins and remove tags [vengr] in file names.
Maps for this mods:
Downloads:
MAIL.ru cloud folder
or
MEGA cloud folder
Total size 7.33 Gb
Place in Data\Z folder
Offical site
battlefront forum
FAQ.
1. Soviet tanks?
Later
2. Hungarian truck and tank?
Later
3. Can I use parts of your mod in mine mod?
sure you can.
4. How many you work in ths mod?
40% (Aris and other great peoples) 20% Me. Other Battlefront.
Screenshots: