CONTENTS:
– A brand new UI for CM:FB. The included previews illustrate full details more efficiently than words can.
WHAT’S NEW (in my series of UI’s, that is):
– This mod (re)introduces a number of optional camouflage backgrounds.
– Unique ‘winter’ unit portraits that automatically show up in scenarios where ground condition is set to snow.
– All new vehicle ‘silhouette’ icons.
– Many new weapon slot and special equipment icons.
Update: fixed double Real time Go button.
]]>— Dutch style city road and pavement. Replaces paved roads and one of the pavement textures.
ISSUES (map makers in particular should read this):
— This mod will not look optimal on existing maps as, due to the addition of kerbs, proper use of the appropriate segment, its placement and orientation is vital. This is not always the case on existing maps.
— The kerb and pavement effect also works best when used together exclusively. This, also, is not the case on most existing maps. So, when creating new maps using this mod, avoid mixing in different types of paved ground, as the end result will not look good. Also, when used together, make sure you put a pavement tile underneath each road segment as well. Remember, the Dutch like things neat and tidy!
— Many road configurations (for which the game’s road system often just isn’t designed) were always easy enough to fake with the stock roads, without it being too obvious. Once again, due to the kerbs, not so much with this mod!
HOW TO INSTALL:
1) Place the “Juju’s Dutch city road & pavement mod” folder into your ‘Z’ folder.
HOW TO DELETE:
— Remove the “Juju’s Dutch city road & pavement mod” folder from your “Z” folder.
GAME COMPATIBILITY:
— Intended for CM:BN’s Market Garden module, but can basically be used in any CMx2 game.
PROGRAM USED:
— Good old Photoshop 7.
DISCLAIMER:
— This texture set is released for free in-game use to the CM community. Alteration or modification to any of the files contained here in, and/or subsequent posting of this mod pack for download, is okay as long as I’m given credit.
Juju, December, 2015
]]>CONTENTS:
— A simple Hi-Vis Target Reference Point replacement in ten variations.
HOW TO INSTALL:
— Check the preview picture and select your desired TRP. Place the appropriate “Juju’s Hi-Vis TRP ##.brz” in your “Combat Mission Battle for Normandy\Data\Z” folder. If this is your first mod and there is no “Z” folder in your “Data” folder, simply create one.
HOW TO DELETE:
— Remove “Juju’s Hi-Vis TRP ##.brz” from your “Z” folder.
GAME COMPATIBILITY:
— CM:BN base game.
— CM:BN Commonwealth module.
ISSUES:
— None!
PROGRAM USED:
— Good old Photoshop 7.
THANKS TO:
– Tanks A Lot, for testing and advice.
– IMPORTANT!: Since the rail and sleeper textures are shared between both bridges, but line up differently there are two options you need to choose from:
Option 1: install only Juju’s rail bridges_A.brz if you want optimized rails and sleepers for the steel bridge. This is recommended, as the steel bridge benefits the most from the optimized texture.
Option B: install both .brz files ( _A and _B) if you want optimized rails and sleepers for the stone bridge.
You can always swap .brz files depending on scenario if you are so inclined.
CONTENTS:
– Just my own take on the game’s floating icons (inspired by Wolfe’s geometric floating icons and stikky pixie’s subdued fortification icons).
WHAT’S NEW IN v3:
– Updated to include the new icons introduced in Market Garden.
– Added two optional sets of semi-transparent FOW icons (see included screenshot). These will make the FOW icons transparent the moment you lose visual contact with a unit, not after time! They will not fade out faster, but be less obtrusive quicker. Handy for larger scenarios where lots of units come in and out visual contact frequently.
WHAT’S NEW IN v5:
– CM:FI base game and Gustav line module are now fully supported.
– New unique portraits for Canadian, Polish and NZ forces.
– New Bren weapon slot icon.
– Cosmetic updates to loading bars and command buttons.
– Optional French language splash background
Juju
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