29SEP2013

CMFI GL BULGE '44 WAFFEN-SS V1.0

Thanks for downloading the mod. It contains the mod work of mjkerner. My sincere thanks to Mark for his kind support in creating this mod.
If anything is messed up, I take the blame. Please let me know and I will get it fixed. It is hard to spot all the mistakes.

This is part 1 of a 5 part mod.

CMFI GL does not yet have any Waffen-SS troops but if you load these files into your mod folder and start the game then you can play existing Bulge SS scenarios or create your own battles that portray your heer (regular German Army) troops as Waffen-SS during the Battle of the Bulge. Remember that onscreen you will only see the Waffen-SS without the heer. If you do see any heer uniforms then that is a slip-up on our part. I think there might be a few hiding in there. We will eliminate them and revise as time goes along.

Once you purchase (for example) a heer grenadier battalion in the scenario editor or QB editor, you should double-click on the highest level unit, and select "greatcoats" as appearance and this should default "greatcoats" down as the appearance for all subordinate units. Selectively, you can then go to a few units in the chain of command and take them back to "standard" for appearance and these should show up in Waffen-SS Dot 44 uniforms. This is just for visual variety. I enjoy that and I hope you do also.
Note: The final saved date of the battle in the editor is very important for this mod to properly present itself. The date in "Mission/Data" should be December 1943 in CMFI GL. Of course fictionally you are trying to present it as December 1944. But CMFI GL currently only goes until May 1944. ***Tip: You can start off the scenario date in the editor (while still editing and purchasing units) as May 1944 and you'll see and be able to purchase single Panthers and tuck them into a Panzer Grenadier unit. This will also lety you purchase Panzer Grenadiers with panzer fausts and panzer shrecks and other May 44 TOE weaponry. Then change the date back to December 1943 and do your save. You may have to flip the date back and forth several times. Make sure to do a final double-check that everyone is in greatcoats before you save and exit. 

Almost everyone is wearing gloves. 1 set of hands is randomly ungloved.
Boots are winter boots or ankle boots versus tropical boots of normal un-modded CMFI GL.
AFV crews are also modded to show as Waffen-SS crews.
A variety of Waffen-SS helmets. Some with camo cover, some plain, some with snow camo (whitewash).
Greatcoats should have the Waffen-SS eagle on the left sleeve.
Some are a white snow suit look. Although not historically accurate, it still comes across well.
If you absolutely hate it, you can go in and delete those bmp files.

I recommend you get a mod manager program. I have not yet but after always deleting a mod manually I now see the urgent need for an automated method to change mods.

OK, now you need to get the other parts of the mod. Part 2 is heer and you don't load it at the same time as this part, remember? Heer or waffen-ss but not both at the same time. Part 3 is Luftwaffe/FJ and you CAN load that at the same time as the part 1 or part 2. FJ troops fought with 6th SS Panzer Army, so it is historically accurate to make a scenario with them both fighting against the US. Part 4 is the Allies. Part 5 is the Belgium horizons and the flavor objects such as roadsigns. 
Whenever you want to go back to regular CMFI or CMFI GL, all these parts need to be pulled out of the mod folder. Or your troops in July 1943 Sicily will be wearing snow camo!
Now you see why you definitely should track down a mod manager!

If you have any questions, please PM me.
Thanks

kohlenklau