Juju’s Dutch city road & pavement mod by Juju

CONTENTS:

— Dutch style city road and pavement. Replaces paved roads and one of the pavement textures.

ISSUES (map makers in particular should read this):

— This mod will not look optimal on existing maps as, due to the addition of kerbs, proper use of the appropriate segment, its placement and orientation is vital. This is not always the case on existing maps.

— The kerb and pavement effect also works best when used together exclusively. This, also, is not the case on most existing maps. So, when creating new maps using this mod, avoid mixing in different types of paved ground, as the end result will not look good. Also, when used together, make sure you put a pavement tile underneath each road segment as well. Remember, the Dutch like things neat and tidy! 😉

— Many road configurations (for which the game’s road system often just isn’t designed) were always easy enough to fake with the stock roads, without it being too obvious. Once again, due to the kerbs, not so much with this mod!

HOW TO INSTALL:

1) Place the “Juju’s Dutch city road & pavement mod” folder  into your ‘Z’ folder.

HOW TO DELETE:

— Remove the “Juju’s Dutch city road & pavement mod” folder from your “Z” folder.

GAME COMPATIBILITY:

— Intended for CM:BN’s Market Garden module, but can basically be used in any CMx2 game.

PROGRAM USED:

— Good old Photoshop 7.

DISCLAIMER:

— This texture set is released for free in-game use to the CM community. Alteration or modification to any of the files contained here in, and/or subsequent posting of this mod pack for download, is okay as long as I’m given credit.

Juju, December, 2015

Juju@chello.nl

Icon of Juju's Dutch City Road & Pavement Mod TITLE - Juju's Dutch City Road & Pavement Mod

FILE SIZE - 7.5 MiB

DOWNLOADS - 201

1 Comment on "Juju’s Dutch city road & pavement mod by Juju"

  1. Downloaded and tried it. Very good and convincing looking, both from ground and higher level views. 🙂

    Worth to note is that Paved road 2 and Pavement 1 is the tiles to work together and placed in 2D editor. As Juju said, proper placement of adjoining road tiles is (always) vital, particularly when going into and from diagonal road segments. There´s some special road tiles in the editor that get oftenly overlooked for that case (smooth transitions).

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