CMFI GL BULGE ’44 ALLIES V1.0
Thanks for downloading the mod. It contains the mod work of mjkerner. My sincere thanks to Mark for his kind support in creating this mod.
If anything is messed up, I take the blame. Please let me know and I will get it fixed. It is hard to spot all the mistakes.
This is part 3 of a 5 part mod.
This mod better portrays your allied troops as fighting in the Bulge of 1944. We made a big achievement in getting greatcoats for the US airborne. I think they look great! It was just some file renaming but the effect is very rewarding. Adding gloves was also a big plus. It is not perfect. We do not have the skeleton files to make mods for other US winter garments. The Mackinaw jacket? Maybe the real CM Bulge will bring us the icing on the cake.
Please enjoy the atmosphere it creates. It is indeed only an appetizer until the real CM Bulge comes out, who knows when!
When you install this part of the mod, the US airborne will always wear greatcoats. They could not before so we swapped their standard uniform files for the greatcoat files. The other US troops that can have standard or greatcoats, please select greatcoats for appearance or your troops will freeze!
Note: The final saved date of the battle in the editor is very important for this mod to properly present itself. The date in “Mission/Data” should be December 1943 in CMFI GL. Of course fictionally you are trying to present it as December 1944. But CMFI GL currently only goes until May 1944. ***Tip: You can start off the scenario date in the editor (while still editing and purchasing units) as May 1944 and you’ll see and be able to purchase single Panthers and tuck them into a Panzer Grenadier unit. This will also let you purchase Panzer Grenadiers with panzer fausts and panzer shrecks and other May 44 TOE weaponry. Then change the date back to December 1943 and do your save. You may have to flip the date back and forth several times. This basically applies to the allied forces as well, though I don’t yet know of good examples to cite. Double-check that all your desired units are set to “greatcpoats” in appearance in case the date switching defaults you back to standard. A small hassle but worth it once you get a good save.
Almost everyone is wearing gloves. 1 set of hands is randomly ungloved.
US Airbone troops still have their jump boots and para helmets.
A variety of helmets. Some with netting, some plain, some with snow camo (whitewash).
Some greatcoats are a white snow suit look. Although not historically accurate, it still comes across well.
If you absolutely hate it, you can go in and delete those bmp files.
You have one optional folder. It will give you your winter para helmets. But it also brings in specific helmets with the bloody bucket “red keystone” emblem of the US 28th Infantry Division. Read up and see where they fought and decide if you want that mod. Only use 1 helmet folder at a time!
I recommend you get a mod manager program. I have not yet but after always deleting a mod manually I now see the urgent need for an automated method to change mods.
OK, now you need to get the other parts of the mod. Part 1 is Waffen-SS, part 2 is the heer. This is part 3, although I was trying to make the Luftwaffe/FJ as part 3 but hit some snags. So, now Luftwaffe/FJ will probably be part 4 or 5. The final of the 5 parts will be the Belgium horizons and the flavor objects such as roadsigns.
Whenever you want to go back to regular CMFI or CMFI GL, all these parts need to be pulled out of the mod folder. Or your troops in July 1943 Sicily will be wearing snow camo!
Now you see why you definitely should track down a mod manager!
If you have any questions, please PM me.