CM:SF SOUNDS http://cmmodsiii.greenasjade.net Thu, 18 Apr 2024 09:26:34 +0000 en-GB hourly 1 https://wordpress.org/?v=5.0.21 Mord’s Army & USMC Voice Mod v 1.23 By Mord http://cmmodsiii.greenasjade.net/?p=7619 http://cmmodsiii.greenasjade.net/?p=7619#respond Tue, 18 Dec 2018 10:29:28 +0000 http://cmmodsiii.greenasjade.net/?p=7619 My old voice mod for SF re-uploaded for those that don’t have it. Included a base folder and separate folders for Army voices and Marine voices. Army will use phrases such as “troop”, “soldier” or “medic” etc. Marines will use “devil dog”, “Marine” “corpsman” etc. when addressing each other or situations. See readme for more info and the history of this mod. It’s nearly ten years old!

NOTE: Works with both SF and SF2!

 

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Blimey’s CMSF2 News and Music Mod By Blimey http://cmmodsiii.greenasjade.net/?p=7614 http://cmmodsiii.greenasjade.net/?p=7614#respond Tue, 18 Dec 2018 08:37:24 +0000 http://cmmodsiii.greenasjade.net/?p=7614 This is a re-upload of Blimey’s fantastic news/music mod that lingers in purgatory on the old BF Repository. I believe he was inspired by the music splash that came with CM:A and applied the technique to SF (and now SF2). It is very atmospheric and I recommend you listen all the way through at least once to get the full affect. He did a great job on it. I figured I’d make it available so people new to SF2 could use it. Or give those who missed or lost it another stab at acquiring it.

NOTE: Works with both SF and SF2.

-Mord.

And if you are out there, Blimey, stop by the forums. We miss ya!

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Mord’s U.S. AFV Radio Chatter Mod By Mord http://cmmodsiii.greenasjade.net/?p=7586 http://cmmodsiii.greenasjade.net/?p=7586#comments Fri, 14 Dec 2018 00:49:59 +0000 http://cmmodsiii.greenasjade.net/?p=7586 NOTE: Works with both versions of Shock Force!

A re-upload of my AFV Radio Chatter Mod for SF and SF 2. For those who may not have it or are new to Shock Force 1 and 2. A true immersive classic designed way back in 2009!

This mod adds radio chatter sounds to the US vehicle wav files. See the readme for a full explanation behind the design.

 

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Mord’s Allah’s Army Sound Mod V.1 By Mord http://cmmodsiii.greenasjade.net/?p=7582 http://cmmodsiii.greenasjade.net/?p=7582#respond Thu, 13 Dec 2018 23:56:36 +0000 http://cmmodsiii.greenasjade.net/?p=7582 NOTE: Works with both CMSF and CMSF 2!

This my old SF1 mod of insurgent fighters screaming Allahu Akbars and other phrases. They are edited and numbered so as to be heard throughout various situations and orders. As SF1 and 2 do not have Syrian voice files for vehicle hits (like the other titles) I had to make due. There should be enough sprinkled among the voice files to increase the ambience and add some flavor to your experience.

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HQS 5.0 CMBS CMSF CMSF2 CMA CMCW http://cmmodsiii.greenasjade.net/?p=7273 http://cmmodsiii.greenasjade.net/?p=7273#comments Sat, 20 Oct 2018 22:08:13 +0000 http://cmmodsiii.greenasjade.net/?p=7273 HQS 5.0 Sound mod
What is HQS? This is a huge sound mod (9440 sounds), it replaces most sound files taking the game to a new level of immersion.
Compatible with all parts of modern conflicts (CMCW, CMSF2, CMSF, CMBS, CMA)

Last update 2022.01.09

  • around 900 completely new sounds

  • Big update for SFX:
  • improved sounds of penetration/ricochets/explosion/impact/trails etc.
  • improved movement (added infantry equipment sounds)
  • new ambient (spring, autumn, summer, cold, wind, rain, fog)
  • new and more varied sounds for guns (eg. M162 Gun/Launcher) 

  • improved and more sounds for British/Syrian/US/Canadian/Soviet-Russian infantry
  • new intro and music  
  • and, a lot of smaller patches

1. Put the HQS 5.0  ” in your Data/Z folder (works in CMBS, CMSF, CMSF2, CMA,CMCW)

https://drive.google.com/file/d/19_T4-6DEcuE4GEijCRVTRqaa36Jor7t9/view?usp=sharing

2. Ambient for CMSF2 / CMA copy and paste to Data/Z / HQS 5.0 / background

https://drive.google.com/file/d/1cyZ0ltaEq_3jSNI06ztQrKiSYsMfAFFN/view?usp=sharing

3. Alternative suppressed weapons, copy and paste to Data/Z / HQS 5.0 /weapons, shots 5

https://drive.google.com/file/d/1sYB4joNzJHotSeJXOvhITyvva9ZDNCxD/view?usp=sharing

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Mord & George MC’s Cuss Mod Brits http://cmmodsiii.greenasjade.net/?p=6296 http://cmmodsiii.greenasjade.net/?p=6296#comments Thu, 12 Apr 2018 18:30:30 +0000 http://cmmodsiii.greenasjade.net/?p=6296 TITLE - Mord And George MCs Cuss Mod Brits

FILE SIZE - 7.1 MiB

DOWNLOADS - 550

 

Expanded and updated British cuss mod featuring George MC’s excellent voicework! Tons more wavs to spice up your Brit’s vocabulary.

Enjoy.

Mord.

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RTB Iraq news and music mod http://cmmodsiii.greenasjade.net/?p=6206 http://cmmodsiii.greenasjade.net/?p=6206#respond Wed, 11 Apr 2018 18:03:13 +0000 http://cmmodsiii.greenasjade.net/?p=6206 RTB – IRAQ News and Music Mod – v1.0 (CM:SF)

You need CM:SF.

This download contains a rar file of

– amended music files to include Iraq-related news broadcasts from 2003 and suitable music. These are intended to work with Gulf War 2 mods & scenarios, for example the Road to Baghdad mod or the Across the Canal scenario.

PLEASE NOTE – It replaces the stock music. Other music mods will need to be disabled. It should work with both Macs and Windows based machines.

INSTALLATION

FIRST STEPS

You’ll need

. winrar to unzip them to your desk top.

. CM:SF

INSTALLATION

1. Download the winrar file

2. Unzip the ‘RTB – Iraq News and Music mod’ folder to your desktop.

3. Drop the the news and music folder into your Z folder (in your data directory of CM:SF). Create a Z folder if you don’t have one already.

Cheers

Blimey

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CMSF Alternative Music: Red Hot Heavy http://cmmodsiii.greenasjade.net/?p=6110 http://cmmodsiii.greenasjade.net/?p=6110#respond Wed, 11 Apr 2018 00:20:34 +0000 http://cmmodsiii.greenasjade.net/?p=6110 This is Original Music created by Lon Kaiser as alternate music for Combat Mission : Shock Force.

Enjoy the new music. The first two pieces are in the vein of the original music but tend to be more “Tune” oriented and quite more Syrian in nature.

The “end of game” music is somber, cinematic and classical. A departure from the opening musics and perhaps looking forward to  WWII CM.

Place these files in your Z folder and fire up!!  If you find you like one more than the other or perhaps want just the classical piece for the whole game: be my guest and make two duplicate copies of “music end of battle.wav” and change the titles to
“music intro.wav” and “music splash.wav”

Best,
Lon Kaiser

http://lonkaiser.com

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Background Sounds Remixed http://cmmodsiii.greenasjade.net/?p=6106 http://cmmodsiii.greenasjade.net/?p=6106#respond Wed, 11 Apr 2018 00:09:18 +0000 http://cmmodsiii.greenasjade.net/?p=6106 Adds Generation Kill-style radio chatter to the vanilla background ambience. I used the radio chatter provided by the M&K mod, which I found to be far too loud (distracting), and remixed it into the vanilla.

To Install:

Extract folder “Z” to \data inside your Combat Mission Shock Force folder

Original Credit:

Kyle Kieliszewski and company:
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=338

Contact Me:
[email protected]
[email protected] (GTALK)

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AKD Sound Mod v1.2 http://cmmodsiii.greenasjade.net/?p=6098 http://cmmodsiii.greenasjade.net/?p=6098#respond Tue, 10 Apr 2018 23:55:35 +0000 http://cmmodsiii.greenasjade.net/?p=6098 AKD Sound Mod v1.2 replaces most of the battle and vehicle sound effects in the game and adds additional variations to a number of these.  The “ZBase_AKDSM.brz” includes universal sounds like hits, zips, etc. and “near” shots and explosions for nose to the ground play.  “ZModule” and “ZXtra” files can be added to further tailor the mod to different perspecitves/scenarios.  Replacements and additions include:

  • All explosions
  • All small arms and vehicle armament firing sounds
  • Fixed wing cannon firing sounds and air missile and rocket firing sounds
  • All bullet impact sounds, most penetration sounds
  • Bullet “zips” are now “snaps”
  • Optional new vehicle sounds
  • Optional modules for “far” sounds for explosions, shots, and structure collapse.
  • Extras for special circumstances, e.g. movie making or CM Afghanistan.
  • And several other additions, replacements and improvements.

Installation

Version 1.2 is packed in .brz files for improved modularity. If you were previously using an older version of my sound mod, go to \Combat Mission Shock Force\Data\Z and delete the “Z_AKD Sound Mod” folder.  The mod now supports CMSF + all modules and CM Afghanistan.  No previous versions or patches are needed.  Remove them all.

Once you have deleted all previous AKDSM files, installation is as simple as first adding “ZBase_AKDSM.brz” to your “Data” or “Data\Z” folder in your root CMSF or CMA directory, then adding “ZModule” .brz files to customize the mod to your liking.  ZXtra files are for particular uses and will not be appropiate for all situations.  A detailed explanation of each file can be found in the readme.

*A note on CM mod file structure: the .brz files are added to the game in alphanumeric order, i.e. the individual sound files packed in ZXtra .brz files supercede ZModule and ZBase, and the sounds in ZModule files will supercede those in ZBase.  If you want the sounds from another sound mod to be used over AKDSM, simply add the prefix “ZZ” to the file/folder.  For example, if you want to use Ryujin’s HD sound mod over any combination of AKDSM .brz files, simply change the name of the mod folder “HD Sound v0.XX” to “ZZ_HD Sound v0.XX” and place in the same folder as the AKDSM .brz files.  If you want to further customize AKDSM, unpack the .brz files using the tools located in the “Mod Tools” folder in your root CM directory.

These sounds/modified sounds come from so many sources I have lost track, but special thanks are due to CM community members oddball and Nemboo for several of the sounds used here. Absolutely no reuse for any commercial purpose.

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Contents v1.2

ZBase_AKDSM.brz – contains universal sounds like bullets hits, etc. and shots and explosions with a “close” feel.

ZModule_farsmallarms.brz – small arms firing effects are given a more distant feel.

ZModule_farcannon.brz – vehicle cannon firing effects are given a more distant feel.

ZModule_farexplosions.brz – explosions have more distance and “pop.”

ZModule_vehicle.brz – new sounds for most vehicle movement, idling and shut down.

ZModule_collapse.brz – new collapse sounds are given a more distant, rumbling feel.  No more hearing individual pebbles falling across the map.

ZXtra_CMA.brz – after setting up the above to your liking in CMA, add this for more appropiate Shilka and PPSh firing sounds.  This will also change the pistol firing sound, so you will hear a “double-tap”.  This must be weighed against the greater prevalence of the PPSh.

ZXtra_Artillery.brz – different artillery sounds, but because CMSF randomly selects up and down amongst the artillery sound files, these will not be appropiate in many situations (For example, 120mm mortars will sometimes use the sound file also shared by 155mm artillery and somtimes the file used by 81mm mortars.  AFAIK, only works with any consistency for 155mm artillery and 60mm mortars.

ZXtra_Leo2loud.brz – the game is currently playing the Leopard 2 sounds somewhat quieter than the others.  This can be used temporarily in addition to ZModule_vehicle to address this issue until the problem is patched.  If the issue is corrected by BFC, the Leopard 2 sounds in ZModule_vehicle will work fine and this ZXtra can be removed.

ZXtra_A10_GAU8_hit.brz – changes the smallest explosion sound to one appropiate for high-RPM cannon, like the A-10 GAU-8.  Will also modify and make inappropriate all 25-40mm cannon/GMG impacts and Russian and German hand grenades.

ZXtra_VeryFarRed.brz – very distant sounds for red force (Syrian) small arms.

ZXtra_VeryFarBlue.brz – very distant sounds for blue force (US/Nato) small arms.
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Let me know if there are any problems and please provide feedback to improve the mod.  My e-mail is in the included readme file.

-AKD

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