CM:FB SCENERY http://cmmodsiii.greenasjade.net Thu, 18 Apr 2024 09:26:34 +0000 en-GB hourly 1 https://wordpress.org/?v=5.0.21 Whitewashed Generic Barn – suitable for most CM periods http://cmmodsiii.greenasjade.net/?p=7172 http://cmmodsiii.greenasjade.net/?p=7172#respond Fri, 21 Sep 2018 17:53:41 +0000 http://cmmodsiii.greenasjade.net/?p=7172 This is a modded, whitewashed, weathered wooden barn based on the independent CMBS building Barn 201. So it should be building201 (03). If you put the folder in your DATA>Z folder it should be available for scenario creation.
Shift-left clicking should change the barn till you get this one.

A white barn

It is suitable for anywhere and any period of Combat Mission where they have whitewashed barns.  I imagine that's most places.

It is in Standard Definition (if you like) so it will load quickly. I considered making it in HD (Like Kieme's Mods) 

but decided it was simpler this way and will not look out of place near existing buildings.

It is fully functional, men on foot can enter and shoot out, and it is destructible, as normal.


I am on the Battlefront forums as JulianJ so if you have any queries, please PM me.
]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=7172 0
CMFB Hurtgen Mods by kohlenklau http://cmmodsiii.greenasjade.net/?p=4350 http://cmmodsiii.greenasjade.net/?p=4350#respond Thu, 23 Jun 2016 13:39:15 +0000 http://cmmodsiii.greenasjade.net/?p=4350 These are modtagged mods for my Hurtgen scenarios. Put in your CMFB z folder.

Some signs, US uniforms with insignia, a US Sherman & German half-track with some markings, some burned stumps and trees with no leaves.

Version 1.1 Added another roadsign I had forgotten in V1.0……

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=4350 0
Aris CMFB Terrain Mod http://cmmodsiii.greenasjade.net/?p=4038 http://cmmodsiii.greenasjade.net/?p=4038#comments Sat, 07 May 2016 19:19:41 +0000 http://cmmodsiii.greenasjade.net/?p=4038 Aris CMFB Terrain Mod 1.0

For the creation of this mod, possibly the most challenging I have ever attempted (and I have not finished, far from it), I have tried to find and use photoreal textures of mud, dirt, soil of any type, all of them Hi-Res but trying to keep a balance with performance. HD looks gorgeous but this is a wargame not a postcard! It has taken me many many hours and hundreds of tests to find something that improves vanilla CMFB. Wasn´t easy. Battlefront terrain textures are way better than in their first CMBN.
I consider this to be version 1.0. I still will include more textures in the future but the task is often daunting, so I will leave it at 1.0 for now. Stay tuned though as I will update it not far in the future. I know there are certain textures that are still to be modded. If you like the mod you will have to be patient;).
This mod is released with no shader modifications of any tipe. It´s just textures.
I am sure some of you would love to have certain textures slightly or totally modified. Sorry, this is what you get. I like it this way, and what I don´t I will improve it in the future. Enjoy what you get 🙂
I would like to give Worghern a big THANK YOU. He was kind enough to allow me to use some of his textures (snowy roofs) in this mod. They look gorgeous. It´s so nice to have such talented artists in the community.

INSTRUCTIONS:
WELL, LET´S GO COMMANDER!

You have to download 3 files:

a. Aris CMFB Terrain Mod A
b. Aris CMFB Terrain Mod B
c. Aris Terrain Mod Grid (This is optional)

Go inside the Data folder in you CMFB installation and create a new folder called “Z”. Extract both “Aris CMFB Terrain Mod A” and “Aris CMFB Terrain Mod B” to Z. If you want the snowy terrain to have a grid for improved visibility then unzip “Aris Terrain Mod Grid” and overwrite the textures in “Aris CMFB Terrain Mod B”, (I have tried to create snow tetures that improve visibility in contours and slopes anyway…).

That´s it. Done,…phew,…hard, huh? 😉

IMPORTANT Note:

This mod was tested and made using Benparks white trees. I strongly invite you to download them. They blend nicely with my mod. Good job mate.

benpark’s CMFB Snowy Trees


Aris
7th of May,2016

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=4038 4
Kohlenklau’s Winter Mod for Final Blitzkrieg http://cmmodsiii.greenasjade.net/?p=3991 http://cmmodsiii.greenasjade.net/?p=3991#respond Thu, 05 May 2016 09:39:26 +0000 http://cmmodsiii.greenasjade.net/?p=3991 With Kohlenklau’s explicit consent, here are textures from his CMRT Winter Mod, which itself included textures by BarbaricCo and Aris, sorted and ready to be deployed in the Ardennes and around. All credits goes to them.

The textures have been specifically selected to complement Worghern’s Environement 2.0 (ie. this pack textures’ won’t override anything, it will actually fill the dead zones).

Original Readmes and screenshots included.

> Files list <

Archive comes in 7zip format.

Installation : no rocket science, decompress in your mod folder (documents or z, whatever) and voila.

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=3991 0
Worghern Blitzkrieg Environment : CMFB http://cmmodsiii.greenasjade.net/?p=3984 http://cmmodsiii.greenasjade.net/?p=3984#comments Wed, 04 May 2016 12:37:15 +0000 http://cmmodsiii.greenasjade.net/?p=3984 “A large aspect modification of winter, cold, autumn environment for Combat Mission: Final Blitzkrieg. Consider this release as a BETA version. Special thank to Aris who allowed me to work on some of these textures and add them in the mod. Special thank to BarbaricCo too, for these shaders that allowed me to offer a fall and winter to fit with “Final Blitzkrieg”. Finally, a big thank you all for your generous support for this project ! Stay Tuned ! More to come ! ;)”

 

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=3984 2
Benpark’s CMFB Snowy Trees Translucent 5% Edit, by CMFDR http://cmmodsiii.greenasjade.net/?p=3564 http://cmmodsiii.greenasjade.net/?p=3564#respond Mon, 11 Apr 2016 21:17:31 +0000 http://cmmodsiii.greenasjade.net/?p=3564 Beautiful Benpark’s CMFB Snowy Trees simply made translucent with 5% opacity.

(File is compressed in 7zip format.)

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=3564 0
benpark’s CMFB Snowy Trees http://cmmodsiii.greenasjade.net/?p=3533 http://cmmodsiii.greenasjade.net/?p=3533#comments Mon, 11 Apr 2016 19:01:16 +0000 http://cmmodsiii.greenasjade.net/?p=3533 Trees with an ice and snow covered look that should match well with snow covered maps. LoD’s included. These are tagged as {snow}, and will only show up when snow is present on the ground.

trees

benpark Snow Trees

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=3533 3
CMFB Translucent Trees, By CMFDR http://cmmodsiii.greenasjade.net/?p=3426 http://cmmodsiii.greenasjade.net/?p=3426#comments Sat, 09 Apr 2016 23:18:31 +0000 http://cmmodsiii.greenasjade.net/?p=3426 While looking for such a mod, I found none. Instead I found Rambler’s instructions on how to do it and so I did.

Unsurprisingly, this mod makes the tree foliage translucent. As with the original, there are two different versions with two individual brz for each version: the close/far trees at 10% opacity and close/far trees at 5% opacity.

(Files are compressed in <a href=”http://www.7-zip.org/” target=”_blank”>7zip</a> format.)

Thank you Rambler!

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=3426 1
Stoumont – Tagged Modular Building Textures http://cmmodsiii.greenasjade.net/?p=3357 http://cmmodsiii.greenasjade.net/?p=3357#comments Thu, 07 Apr 2016 15:46:27 +0000 http://cmmodsiii.greenasjade.net/?p=3357 This mod provides three new textures for the modular buildings replacing the current texture 3, 7 & 8.

All three are tagged Stoumont as they are designed to be used with the Stoumont master map and its associated scenarios.

There is a new texture for the two storey barn, increasing the number of in game textures to three.

In addition there is an amended texture for milestone 3 (which also removes the slung rifle) and a PS master file that allows easy amendments to the town names shown.

Icon of Stoumont TITLE - Stoumont

FILE SIZE - 15.2 MiB

DOWNLOADS - 708

P

]]>
http://cmmodsiii.greenasjade.net/?feed=rss2&p=3357 2